/**
 * Licensed under the MIT License
 *
 * Copyright (c) 2012 Gary Paluk, http://www.plugin.io
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * http://www.opensource.org/licenses/mit-license.php
 */

package io.plugin.blib.state 
{
	import io.plugin.blib.gfx.BlibEntity;
	import io.plugin.blib.gfx.BlibEntityCollection;
	import io.plugin.blib.gui.BlibGUIManager;
	import io.plugin.collections.IIterator;
	import io.plugin.collections.list.ListIterator;
	/**
	 * ...
	 * @author Gary Paluk - http://www.plugin.io
	 */
	public class BlibGameState extends BlibState 
	{
		
		private var _entites: BlibEntityCollection;
		private var _GUI: BlibGUIManager;
		
		public function BlibGameState() 
		{
			_entites = new BlibEntityCollection();
			_GUI = new BlibGUIManager();
		}
		
		public function get entites():BlibEntityCollection 
		{
			return _entites;
		}
		
		public function get GUI():BlibGUIManager 
		{
			return _GUI;
		}
		
		public function set GUI(value:BlibGUIManager):void 
		{
			_GUI = ( value == null ) ? new BlibGUIManager() : value;
		}
		
		public function draw(): void
		{
			var iterator: IIterator = _entites.iterator();
			while ( iterator.hasNext() )
			{
				iterator.next().draw();
			}
			_GUI.draw();
			
			// TODO onDraw() event handling
		}
		
		override public function update():void 
		{
			// todo add Entity collection info
			var iterator: IIterator = _entites.iterator();
			while ( iterator.hasNext() )
			{
				iterator.next().update();
			}
			_GUI.update();
			super.update();
		}
		
		
	}

}